Esports - what is it?

The definition

Esports, as defined by the British Esports Federation, is “a term used to describe competitive video gaming.” But what exactly does this involve?

Under UK law, esports is officially classified as a type of game, highlighting its recognised status. The world of esports encompasses multiple competitive tiers, ranging from small, local grassroots events to large-scale international tournaments that draw players and audiences from all around the globe.

Is this all esports is?

The simple answer: no. Esports is so much more than just playing video games and has much more that lies beneath the surface definition.

Feel it.

A common misconception is that esports is “just playing videogames.” While playing games is certainly a major part of it, this view overlooks the deeper impact and significant influence esports has on everyone involved. Beyond gameplay, esports promotes teamwork, strategic thinking, and personal growth. Like other major sports and events, it brings together numerous communities united by a shared passion for the game. These connections often go beyond the screen, creating lifelong friendships and a strong sense of belonging

Live it.

The rapid development of esports has vastly benefitted the media and entertainment sector in numerous ways. It has unlocked exciting new professional pathways, not only for players but also for a wide array of supporting roles such as event managers, coaches, psychologists, broadcasters, analysts, marketers, and many more skilled professionals. Over time, esports has evolved into a thriving ecosystem that continuously fuels sponsorship opportunities, and technological innovation.

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